

Blue indicates lootable containers white indicates NPC or objects you can interact with (like save stations and computers) orange indicates enemies and purple indicates key items related to the main mission you’re on. You’ll constantly scan your environment in Atomic Heart, which helpfully highlights useful stuff in various colors. Here are eight things you should know before really diving into Atomic Heart.

The alternate history shooter, developed by Mundfish and out now for PlayStation, Xbox, and Windows PC, has a lot in common with Irrational’s seminal series of alternate history shooters, but only in a superficial sense. Any new info comes in, I'll add it here.If it looks like a BioShock and walks like a BioShock, it’s. I’ve asked Mundfish if they have a separate date in mind for the ray tracing update, and have contacted Nvidia for a statement as well. So you’re not being left empty handed if you’ve splashed out on an RTX graphics card.Įven so, ray tracing is going to be a strange omission indeed when Atomic Heart goes on sale tomorrow.

More positively, it already looks great without ray tracing, and it does at least have fully functioning DLSS support, including for the new DLSS 3. To be sure, Atomic Heart has bigger problems than a lack of super shiny graphics options – it’s a profoundly uneven game, capable of miserable lows as often as it is of thrilling highs. I guess it’s better than them being cancelled outright but still, how strange that a game with an Nvidia-approved ray tracing demo four years ago won’t have even a toned-down version of those features ready for when the world can actually play it. Game director Robert Bagratuni had previously told Wccftech that the console versions of Atomic Heart won’t get ray tracing support in time for the February 21st release date (y'know, tomorrow), but no delay for RT features on the PC has been announced.
